References
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Adler, R. and Benbunan-Fich, R. (2013) ‘Self-interruptions in discretionary multitasking’, Computers in Human Behavior, 29(4), pp. 1441–1449.
Alzahabi, R. and Becker, M. (2013) ‘The association between media multitasking, task-switching, and dual-task performance.’, Journal of Experimental Psychology: Human Perception and Performance, 39(5), pp. 1485–1495.
Anguera, J. (2013) ‘Instructions during NeuroRacer training for both Multitasking and SingleTask training’. Instructions during NeuroRacer training for both Multitasking and SingleTask training. Available at: https://www.youtube.com/watch?v=Ue5R32xfizc (Accessed: 4 January 2015).
Anguera, J. A., Boccanfuso, J., Rintoul, J. L., Al-Hashimi, O., Faraji, F., Janowich, J., Kong, E., Larraburo, Y., Rolle, C., Johnston, E. and Gazzaley, A. (2013) ‘Video game training enhances cognitive control in older adults’, Nature, 501(7465), pp. 97–101.
Baddeley, A. (2000) ‘The episodic buffer: a new component of working memory?’, Trends in Cognitive Sciences, 4(11), pp. 417–423.
Baddeley, A. and Hitch, G. (1974) ‘Working Memory’, Psychology of Learning and Motivation, pp. 47–89.
Basak, C., Boot, W., Voss, M. and Kramer, A. (2008) ‘Can training in a real-time strategy video game attenuate cognitive decline in older adults?’, Psychology and Aging, 23(4), pp. 765–777.
Bayne, S. (2004) ‘Smoothness and Striation in Digital Learning Spaces’, E-Learning, 1(2).
Bennett, S., Maton, K. and Kervin, L. (2008) ‘The “digital natives” debate: A critical review of the evidence’, British Journal of Educational Technology, 39(5), pp. 775–786.
Bherer, L., Kramer, A., Peterson, M., Colcombe, S., Erickson, K. and Becic, E. (2008) ‘Transfer Effects in Task-Set Cost and Dual-Task Cost After Dual-Task Training in Older and Younger Adults: Further Evidence for Cognitive Plasticity in Attentional Control in Late Adulthood’, Experimental Aging Research, 34(3), pp. 188–219.
Bjork, E. L. and Bjork, R. (2011) ‘Making Things Hard on Yourself, But in a Good Way: Creating Desirable Difficulties to Enhance Learning’, in Gernsbacher, M. A., Pew, R. W., Hough, L. M., and Pomerantz, J. R. (eds) Psychology and the real world: Essays illustrating fundamental contributions to society. (New York: Worth)
Bjork, R. (2012) ‘robert bjork - desirable difficulties: slowing down learning’. YouTube. Available at: https://www.youtube.com/watch?v=gtmMMR7SJKw (Accessed: 2 January 2015).
Boltzmann, M. and Rüsseler, J. (2013) ‘Training-related changes in early visual processing of functionally illiterate adults: evidence from event-related brain potentials’, BMC Neuroscience, 14(1).
Boot, W., Kramer, A., Simons, D., Fabiani, M. and Gratton, G. (2008) ‘The effects of video game playing on attention, memory, and executive control’, Acta Psychologica, 129(3), pp. 387–398.
Bowman, L., Levine, L., Waite, B. and Gendron, M. (2010) ‘Can students really multitask? An experimental study of instant messaging while reading’, Computers & Education, 54(4), pp. 927–931.
Brasel, A. and Gips, J. (2011) ‘Media Multitasking Behavior: Concurrent Television and Computer Usage’, Cyberpsychology, Behavior, and Social Networking, 14(9), pp. 527–534.
Calderwood, C., Ackerman, P. and Conklin, E. M. (2014) ‘What else do college students “do” while studying? An investigation of multitasking’, Computers & Education, 75, pp. 19–29.
Carriere, J., Cheyne, A., Solman, G. and Smilek, D. (2010) ‘Age trends for failures of sustained attention.’, Psychology and Aging, 25(3), pp. 569–574.
Chiappe, D., Conger, M., Liao, J., Caldwell, L. and Vu, K.-P. (2013) ‘Improving multi-tasking ability through action videogames’, Applied Ergonomics, 44(2), pp. 278–284.
Clarke, P., Truelove, E. and Hulme, C. (2014) Developing reading comprehension. (United Kingdom: Wiley-Blackwell)
Colom, R., Martínez-Molina, A., Shih, P. C. and Santacreu, J. (2010) ‘Intelligence, working memory, and multitasking performance’,Intelligence, 38(6), pp. 543–551.
Czikzsentmihalyi, M. (1998) Finding flow: the psychology of engagement with everyday life. (New York: Basic Books)
DeStefano, D. and LeFevre, J.-A. (2007) ‘Cognitive load in hypertext reading: A review’, Computers in Human Behavior, 23(3), pp. 1616–1641.
van Dillen, L., Papies, E. and Hofmann, W. (2013) ‘Turning a blind eye to temptation: How cognitive load can facilitate self-regulation.’,Journal of Personality and Social Psychology, 104(3), pp. 427–443.
Dobrowolski, P., Hanusz, K., Sobczyk, B., Skorko, M. and Wiatrow, A. (2015) ‘Cognitive enhancement in video game players: The role of video game genre’, Computers in Human Behavior, 44, pp. 59–63.
Donohue, S., James, B., Eslick, A. and Mitroff, S. (2012) ‘Cognitive pitfall! Videogame players are not immune to dual-task costs’,Attention, Perception, & Psychophysics, 74(5), pp. 803–809.
Dye, M. W. G., Green, C. S. and Bavelier (2009) ‘The development of attention skills in action video game players’, Neuropsychologia, 47(8-9), pp. 1780–1789.
Edwards, R., Tracy, F. and Jordan, K. (2011) ‘Mobilities, moorings and boundary marking in developing semantic technologies in educational practices’, Research in Learning Technology, 19.
Fontanini, I. and Tomitch, L. (2009) ‘Working Memory Capacity and L2 University Students’ Comprehension of Linear Texts and Hypertexts’,International Journal of English Studies, 9(2), pp. 1–18.
Fried, C. (2008) ‘In-class laptop use and its effects on student learning’, Computers & Education, 50(3), pp. 906–914.
Fries, S. and Dietz, F. (2007) ‘Learning in the Face of Temptation: The Case of Motivational Interference’, The Journal of Experimental Education, 76(1), pp. 93–112.
Gaspar, J., Neider, M., Crowell, J., Lutz, Kaczmarski and Kramer, A. (2014) ‘Are Gamers Better Crossers? An Examination of Action Video Game Experience and Dual Task Effects in a Simulated Street Crossing Task’, Human Factors: The Journal of the Human Factors and Ergonomics Society, 56(3), pp. 443–452.
Gherri, E. and Eimer, M. (2011) ‘Active Listening Impairs Visual Perception and Selectivity: An ERP Study of Auditory Dual-task Costs on Visual Attention’, Journal of Cognitive Neuroscience, 23(4), pp. 832–844.
Göthe, K., Oberauer, K. and Kliegl, R. (2007) ‘Age differences in dual-task performance after practice.’, Psychology and Aging, 22(3), pp. 596–606.
Graff, M. (2005) ‘Individual differences in hypertext browsing strategies’, Behaviour & Information Technology, 24(2), pp. 93–99.
Grahame, M., Laberge, J. and Scialfa, C. (2004) ‘Age Differences in Search of Web Pages: The Effects of Link Size, Link Number, and Clutter’, Human Factors: The Journal of the Human Factors and Ergonomics Society, 46(3), pp. 385–398.
Hambrick, D., Oswald, F., Darowski, E., Rench, T. and Brou, R. (2009) ‘Predictors of multitasking performance in a synthetic work paradigm’,Applied Cognitive Psychology, 24(8), pp. 1149–1167.
Hartley, A. A. and Little, D. M. (1999) ‘Age-Related Differences and Similarities in Dual-Task Interference’, Journal of Experimental Psychology: General, 128(4), pp. 416–449.
Judd, T. (2013) ‘Making sense of multitasking: Key behaviours’,Computers & Education, 63, pp. 358–367.
Junco, R. (2012) ‘In-class multitasking and academic performance’,Computers in Human Behavior, 28(6), pp. 2236–2243.
Kaupp, R. (2006) ‘Haitian handcart’, Wikipedia. Wikipedia. Available at: http://en.wikipedia.org/wiki/Cart#mediaviewer/File:Dockworkers_in_Cap-Haitien.jpg (Accessed: 4 January 2015).
Kintsch, W. and van Dijk, T. (1978) ‘Toward a model of text comprehension and production.’, Psychological Review, 85(5), pp. 363–394.
Kurtzman, L. (2013) ‘Training the Older Brain in 3-D: Video Game Enhances Cognitive Control: UCSF Study Finds Brain Training Game Effective in Improving Multitasking Skills’, 4 September.
Landow, G. (1991) Hypertext: The Convergence of Contemporary Critical Theory and Technology (Parallax: Re-visions of Culture and Society). (United States: Baltimore : Johns Hopkins University Press)
Landow, G. (2006) Hypertext 3.0: Critical Theory and New Media in a Global Era. 3rd edn. (United States: Baltimore : Johns Hopkins University Press)
Lee, H., Voss, M., Prakash, R. S., Boot, W., Vo, L. T. K., Basak, C., VanPatter, M., Gratton, G., Fabiani, M. and Kramer, A. (2012) ‘Videogame training strategy-induced change in brain function during a complex visuomotor task’, Behavioural Brain Research, 232(2), pp. 348–357.
Lee, M. and Tedder, M. (2003) ‘The effects of three different computer texts on readers’ recall: based on working memory capacity’,Computers in Human Behavior, 19(6), pp. 767–783.
Leroy, S. (2009) ‘Why is it so hard to do my work? The challenge of attention residue when switching between work tasks’,Organizational Behavior and Human Decision Processes, 109(2), pp. 168–181.
Lin, D.-Y. M. (2003) ‘Age differences in the performance of hypertext perusal as a function of text topology’, Behaviour & Information Technology, 22(4), pp. 219–226.
Van Loon, A.-M., Ros, A. and Martens, R. (2012) ‘Motivated learning with digital learning tasks: what about autonomy and structure?’,Educational Technology Research and Development, 60(6), pp. 1015–1032.
Madrid, I., Van Oostendorp, H. and Melguizo, M. C. P. (2009) ‘The effects of the number of links and navigation support on cognitive load and learning with hypertext: The mediating role of reading order’,Computers in Human Behavior, 25(1), pp. 66–75.
Maquestiaux, F., Laguë-Beauvais, M., Ruthruff, E., Hartley, A. and Bherer, L. (2010) ‘Learning to bypass the central bottleneck: Declining automaticity with advancing age.’, Psychology and Aging, 25(1), pp. 177–192.
May, A. (2011) ‘Experience-dependent structural plasticity in the adult human brain’, Trends in Cognitive Sciences, 15(10), pp. 475–482.
Muraven, M. and Baumeister, R. (2000) ‘Self-regulation and depletion of limited resources: Does self-control resemble a muscle?’,Psychological Bulletin, 126(2), pp. 247–259.
Ophir, Nass and Wagner, A. (2009) ‘Cognitive control in media multitaskers’, Proceedings of the National Academy of Sciences, 106(37), pp. 15583–15587.
Ostrosky‐Solís, García, M. A. and Pérez, M. (2004) ‘Can learning to read and write change the brain organization? An electrophysiological study’, International Journal of Psychology, 39(1), pp. 27–35.
Pashler, H. E. (1999) The Psychology of Attention. New edition. (Cambridge, MA: MIT Press)
Prensky, M. (2001) ‘Digital Natives, Digital Immigrants’, On the Horizon, 9(5), pp. 1–6.
Prensky, M. (2013) ‘Marc Prensky - Digital Natives’. YouTube. Available at: https://www.youtube.com/watch?v=jRR76Mz9NII (Accessed: 2 January 2015).
Ragan, E., Jennings, S., Massey, J. and Doolittle, P. (2014) ‘Unregulated use of laptops over time in large lecture classes’, Computers & Education, 78, pp. 78–86.
Ravizza, S., Hambrick, D. and Fenn, K. (2014) ‘Non-academic internet use in the classroom is negatively related to classroom learning regardless of intellectual ability’, Computers & Education, 78, pp. 109–114.
Ryan, R. M. and Deci, E. L. (2000) ‘Self-determination theory and the facilitation of intrinsic motivation, social development, and wellbeing’, American Psychologist, 55(1), pp. 68–78.
Ryman, G. (1996) a novel for the Internet about London Underground in seven cars and a crash. 253 - interactive novel home. Available at: http://www.ryman-novel.com/ (Accessed: 4 January 2015).
Salmerón, L., Gil, L., Bråten, I. and Strømsø, H. (2010) ‘Comprehension effects of signalling relationships between documents in search engines’, Computers in Human Behavior, 26(3), pp. 419–426.
Sana, F., Weston, T. and Cepeda, N. (2013) ‘Laptop multitasking hinders classroom learning for both users and nearby peers’, Computers & Education, 62, pp. 24–31.
Sánchez, J., Salinas, A., Contreras, D. and Meyer, E. (2010) ‘Does the New Digital Generation of Learners Exist? A Qualitative Study’, British Journal of Educational Technology, 42(4), pp. 543–556.
Sandberg, K. (2013) ‘Hypertext: Its Nature and Challenges for College Students’, Journal of College Reading and Learning, 44(1), pp. 51–71.
Small, G. W., Moody, T. J., Siddarth, P. and Bookheimer, S. Y. (2009) ‘Your Brain on Google: Patterns of Cerebral Activation during Internet Searching’, American Journal of Geriatric Psychiatry, 17(2), pp. 116–126.
Solway, D. (2011) ‘On Hypertext, or Back to the Landau’, Academic Questions, 24(3), pp. 341–350.
Sweller, J. (2010) ‘Element Interactivity and Intrinsic, Extraneous, and Germane Cognitive Load’, Educational Psychology Review, 22(2), pp. 123–138.
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Adler, R. and Benbunan-Fich, R. (2013) ‘Self-interruptions in discretionary multitasking’, Computers in Human Behavior, 29(4), pp. 1441–1449.
Alzahabi, R. and Becker, M. (2013) ‘The association between media multitasking, task-switching, and dual-task performance.’, Journal of Experimental Psychology: Human Perception and Performance, 39(5), pp. 1485–1495.
Anguera, J. (2013) ‘Instructions during NeuroRacer training for both Multitasking and SingleTask training’. Instructions during NeuroRacer training for both Multitasking and SingleTask training. Available at: https://www.youtube.com/watch?v=Ue5R32xfizc (Accessed: 4 January 2015).
Anguera, J. A., Boccanfuso, J., Rintoul, J. L., Al-Hashimi, O., Faraji, F., Janowich, J., Kong, E., Larraburo, Y., Rolle, C., Johnston, E. and Gazzaley, A. (2013) ‘Video game training enhances cognitive control in older adults’, Nature, 501(7465), pp. 97–101.
Baddeley, A. (2000) ‘The episodic buffer: a new component of working memory?’, Trends in Cognitive Sciences, 4(11), pp. 417–423.
Baddeley, A. and Hitch, G. (1974) ‘Working Memory’, Psychology of Learning and Motivation, pp. 47–89.
Basak, C., Boot, W., Voss, M. and Kramer, A. (2008) ‘Can training in a real-time strategy video game attenuate cognitive decline in older adults?’, Psychology and Aging, 23(4), pp. 765–777.
Bayne, S. (2004) ‘Smoothness and Striation in Digital Learning Spaces’, E-Learning, 1(2).
Bennett, S., Maton, K. and Kervin, L. (2008) ‘The “digital natives” debate: A critical review of the evidence’, British Journal of Educational Technology, 39(5), pp. 775–786.
Bherer, L., Kramer, A., Peterson, M., Colcombe, S., Erickson, K. and Becic, E. (2008) ‘Transfer Effects in Task-Set Cost and Dual-Task Cost After Dual-Task Training in Older and Younger Adults: Further Evidence for Cognitive Plasticity in Attentional Control in Late Adulthood’, Experimental Aging Research, 34(3), pp. 188–219.
Bjork, E. L. and Bjork, R. (2011) ‘Making Things Hard on Yourself, But in a Good Way: Creating Desirable Difficulties to Enhance Learning’, in Gernsbacher, M. A., Pew, R. W., Hough, L. M., and Pomerantz, J. R. (eds) Psychology and the real world: Essays illustrating fundamental contributions to society. (New York: Worth)
Bjork, R. (2012) ‘robert bjork - desirable difficulties: slowing down learning’. YouTube. Available at: https://www.youtube.com/watch?v=gtmMMR7SJKw (Accessed: 2 January 2015).
Boltzmann, M. and Rüsseler, J. (2013) ‘Training-related changes in early visual processing of functionally illiterate adults: evidence from event-related brain potentials’, BMC Neuroscience, 14(1).
Boot, W., Kramer, A., Simons, D., Fabiani, M. and Gratton, G. (2008) ‘The effects of video game playing on attention, memory, and executive control’, Acta Psychologica, 129(3), pp. 387–398.
Bowman, L., Levine, L., Waite, B. and Gendron, M. (2010) ‘Can students really multitask? An experimental study of instant messaging while reading’, Computers & Education, 54(4), pp. 927–931.
Brasel, A. and Gips, J. (2011) ‘Media Multitasking Behavior: Concurrent Television and Computer Usage’, Cyberpsychology, Behavior, and Social Networking, 14(9), pp. 527–534.
Calderwood, C., Ackerman, P. and Conklin, E. M. (2014) ‘What else do college students “do” while studying? An investigation of multitasking’, Computers & Education, 75, pp. 19–29.
Carriere, J., Cheyne, A., Solman, G. and Smilek, D. (2010) ‘Age trends for failures of sustained attention.’, Psychology and Aging, 25(3), pp. 569–574.
Chiappe, D., Conger, M., Liao, J., Caldwell, L. and Vu, K.-P. (2013) ‘Improving multi-tasking ability through action videogames’, Applied Ergonomics, 44(2), pp. 278–284.
Clarke, P., Truelove, E. and Hulme, C. (2014) Developing reading comprehension. (United Kingdom: Wiley-Blackwell)
Colom, R., Martínez-Molina, A., Shih, P. C. and Santacreu, J. (2010) ‘Intelligence, working memory, and multitasking performance’,Intelligence, 38(6), pp. 543–551.
Czikzsentmihalyi, M. (1998) Finding flow: the psychology of engagement with everyday life. (New York: Basic Books)
DeStefano, D. and LeFevre, J.-A. (2007) ‘Cognitive load in hypertext reading: A review’, Computers in Human Behavior, 23(3), pp. 1616–1641.
van Dillen, L., Papies, E. and Hofmann, W. (2013) ‘Turning a blind eye to temptation: How cognitive load can facilitate self-regulation.’,Journal of Personality and Social Psychology, 104(3), pp. 427–443.
Dobrowolski, P., Hanusz, K., Sobczyk, B., Skorko, M. and Wiatrow, A. (2015) ‘Cognitive enhancement in video game players: The role of video game genre’, Computers in Human Behavior, 44, pp. 59–63.
Donohue, S., James, B., Eslick, A. and Mitroff, S. (2012) ‘Cognitive pitfall! Videogame players are not immune to dual-task costs’,Attention, Perception, & Psychophysics, 74(5), pp. 803–809.
Dye, M. W. G., Green, C. S. and Bavelier (2009) ‘The development of attention skills in action video game players’, Neuropsychologia, 47(8-9), pp. 1780–1789.
Edwards, R., Tracy, F. and Jordan, K. (2011) ‘Mobilities, moorings and boundary marking in developing semantic technologies in educational practices’, Research in Learning Technology, 19.
Fontanini, I. and Tomitch, L. (2009) ‘Working Memory Capacity and L2 University Students’ Comprehension of Linear Texts and Hypertexts’,International Journal of English Studies, 9(2), pp. 1–18.
Fried, C. (2008) ‘In-class laptop use and its effects on student learning’, Computers & Education, 50(3), pp. 906–914.
Fries, S. and Dietz, F. (2007) ‘Learning in the Face of Temptation: The Case of Motivational Interference’, The Journal of Experimental Education, 76(1), pp. 93–112.
Gaspar, J., Neider, M., Crowell, J., Lutz, Kaczmarski and Kramer, A. (2014) ‘Are Gamers Better Crossers? An Examination of Action Video Game Experience and Dual Task Effects in a Simulated Street Crossing Task’, Human Factors: The Journal of the Human Factors and Ergonomics Society, 56(3), pp. 443–452.
Gherri, E. and Eimer, M. (2011) ‘Active Listening Impairs Visual Perception and Selectivity: An ERP Study of Auditory Dual-task Costs on Visual Attention’, Journal of Cognitive Neuroscience, 23(4), pp. 832–844.
Göthe, K., Oberauer, K. and Kliegl, R. (2007) ‘Age differences in dual-task performance after practice.’, Psychology and Aging, 22(3), pp. 596–606.
Graff, M. (2005) ‘Individual differences in hypertext browsing strategies’, Behaviour & Information Technology, 24(2), pp. 93–99.
Grahame, M., Laberge, J. and Scialfa, C. (2004) ‘Age Differences in Search of Web Pages: The Effects of Link Size, Link Number, and Clutter’, Human Factors: The Journal of the Human Factors and Ergonomics Society, 46(3), pp. 385–398.
Hambrick, D., Oswald, F., Darowski, E., Rench, T. and Brou, R. (2009) ‘Predictors of multitasking performance in a synthetic work paradigm’,Applied Cognitive Psychology, 24(8), pp. 1149–1167.
Hartley, A. A. and Little, D. M. (1999) ‘Age-Related Differences and Similarities in Dual-Task Interference’, Journal of Experimental Psychology: General, 128(4), pp. 416–449.
Judd, T. (2013) ‘Making sense of multitasking: Key behaviours’,Computers & Education, 63, pp. 358–367.
Junco, R. (2012) ‘In-class multitasking and academic performance’,Computers in Human Behavior, 28(6), pp. 2236–2243.
Kaupp, R. (2006) ‘Haitian handcart’, Wikipedia. Wikipedia. Available at: http://en.wikipedia.org/wiki/Cart#mediaviewer/File:Dockworkers_in_Cap-Haitien.jpg (Accessed: 4 January 2015).
Kintsch, W. and van Dijk, T. (1978) ‘Toward a model of text comprehension and production.’, Psychological Review, 85(5), pp. 363–394.
Kurtzman, L. (2013) ‘Training the Older Brain in 3-D: Video Game Enhances Cognitive Control: UCSF Study Finds Brain Training Game Effective in Improving Multitasking Skills’, 4 September.
Landow, G. (1991) Hypertext: The Convergence of Contemporary Critical Theory and Technology (Parallax: Re-visions of Culture and Society). (United States: Baltimore : Johns Hopkins University Press)
Landow, G. (2006) Hypertext 3.0: Critical Theory and New Media in a Global Era. 3rd edn. (United States: Baltimore : Johns Hopkins University Press)
Lee, H., Voss, M., Prakash, R. S., Boot, W., Vo, L. T. K., Basak, C., VanPatter, M., Gratton, G., Fabiani, M. and Kramer, A. (2012) ‘Videogame training strategy-induced change in brain function during a complex visuomotor task’, Behavioural Brain Research, 232(2), pp. 348–357.
Lee, M. and Tedder, M. (2003) ‘The effects of three different computer texts on readers’ recall: based on working memory capacity’,Computers in Human Behavior, 19(6), pp. 767–783.
Leroy, S. (2009) ‘Why is it so hard to do my work? The challenge of attention residue when switching between work tasks’,Organizational Behavior and Human Decision Processes, 109(2), pp. 168–181.
Lin, D.-Y. M. (2003) ‘Age differences in the performance of hypertext perusal as a function of text topology’, Behaviour & Information Technology, 22(4), pp. 219–226.
Van Loon, A.-M., Ros, A. and Martens, R. (2012) ‘Motivated learning with digital learning tasks: what about autonomy and structure?’,Educational Technology Research and Development, 60(6), pp. 1015–1032.
Madrid, I., Van Oostendorp, H. and Melguizo, M. C. P. (2009) ‘The effects of the number of links and navigation support on cognitive load and learning with hypertext: The mediating role of reading order’,Computers in Human Behavior, 25(1), pp. 66–75.
Maquestiaux, F., Laguë-Beauvais, M., Ruthruff, E., Hartley, A. and Bherer, L. (2010) ‘Learning to bypass the central bottleneck: Declining automaticity with advancing age.’, Psychology and Aging, 25(1), pp. 177–192.
May, A. (2011) ‘Experience-dependent structural plasticity in the adult human brain’, Trends in Cognitive Sciences, 15(10), pp. 475–482.
Muraven, M. and Baumeister, R. (2000) ‘Self-regulation and depletion of limited resources: Does self-control resemble a muscle?’,Psychological Bulletin, 126(2), pp. 247–259.
Ophir, Nass and Wagner, A. (2009) ‘Cognitive control in media multitaskers’, Proceedings of the National Academy of Sciences, 106(37), pp. 15583–15587.
Ostrosky‐Solís, García, M. A. and Pérez, M. (2004) ‘Can learning to read and write change the brain organization? An electrophysiological study’, International Journal of Psychology, 39(1), pp. 27–35.
Pashler, H. E. (1999) The Psychology of Attention. New edition. (Cambridge, MA: MIT Press)
Prensky, M. (2001) ‘Digital Natives, Digital Immigrants’, On the Horizon, 9(5), pp. 1–6.
Prensky, M. (2013) ‘Marc Prensky - Digital Natives’. YouTube. Available at: https://www.youtube.com/watch?v=jRR76Mz9NII (Accessed: 2 January 2015).
Ragan, E., Jennings, S., Massey, J. and Doolittle, P. (2014) ‘Unregulated use of laptops over time in large lecture classes’, Computers & Education, 78, pp. 78–86.
Ravizza, S., Hambrick, D. and Fenn, K. (2014) ‘Non-academic internet use in the classroom is negatively related to classroom learning regardless of intellectual ability’, Computers & Education, 78, pp. 109–114.
Ryan, R. M. and Deci, E. L. (2000) ‘Self-determination theory and the facilitation of intrinsic motivation, social development, and wellbeing’, American Psychologist, 55(1), pp. 68–78.
Ryman, G. (1996) a novel for the Internet about London Underground in seven cars and a crash. 253 - interactive novel home. Available at: http://www.ryman-novel.com/ (Accessed: 4 January 2015).
Salmerón, L., Gil, L., Bråten, I. and Strømsø, H. (2010) ‘Comprehension effects of signalling relationships between documents in search engines’, Computers in Human Behavior, 26(3), pp. 419–426.
Sana, F., Weston, T. and Cepeda, N. (2013) ‘Laptop multitasking hinders classroom learning for both users and nearby peers’, Computers & Education, 62, pp. 24–31.
Sánchez, J., Salinas, A., Contreras, D. and Meyer, E. (2010) ‘Does the New Digital Generation of Learners Exist? A Qualitative Study’, British Journal of Educational Technology, 42(4), pp. 543–556.
Sandberg, K. (2013) ‘Hypertext: Its Nature and Challenges for College Students’, Journal of College Reading and Learning, 44(1), pp. 51–71.
Small, G. W., Moody, T. J., Siddarth, P. and Bookheimer, S. Y. (2009) ‘Your Brain on Google: Patterns of Cerebral Activation during Internet Searching’, American Journal of Geriatric Psychiatry, 17(2), pp. 116–126.
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